This is a material I created intended for my final year proyect using substance designer. I wanted to try and create a Hydraulic floor material in different stages of decay. This proved a challenge given the unique properties of this type of material, which results in a very specific type of damage in which the tile itself remains intact, only eroding the outermost layer revealing the cement and sand underneath. This was intended to be used as a vertex paint material in a combination of multiple stages with a transparency overlay to show the paint fading.